Release Notes¶
What changed in each NX Redux release. Download packages for every device from the releases page, or update on the device from Settings → About.
v1.10.0¶
14 September 2026
This release lets the Music Player keep playing in the background — music, online radio and podcasts carry on through the menus and inside games, with a redesigned OSD that puts a Music widget with transport controls and a Game / Music balance slider at its centre, next to a new Motor toggle that acts as the master vibration switch. Game lists gain a full-height Background art style and a choice of Mix, Screenshot or Box art thumbnails, with the Artwork Manager now saving all three from a single fetch, and theme colours accept an opacity so pills and accents can show the wallpaper through them. Nintendo 64 gets a selectable Rice video plugin that is far lighter than GLideN64 and is now the default on the Brick family, the Smart Pro S is supported on firmware 1.0.2, app transitions are noticeably quicker, and a batch of fixes covers Brick Pro deep sleep, turbo fire, the save-slot picker, Wi-Fi connection errors and Device Sync on FAT32 cards.
New features¶
- Background music playback. Music, online radio and podcasts keep playing when you leave the Music Player — in the menus and inside games. Playback is owned by a small background service, so the app is just a remote control for it. See Music Player → Background playback.
- Music widget in the OSD. The On-Screen Display now centres on a Music widget showing the current track or station with play/pause, previous and next, plus a Game / Music balance slider that sets how loud games are relative to the music. The same Balance setting lives in the Music Player's Settings. With nothing playing the widget offers to open the Music Player.
- OSD redesign. Widgets are laid out around the Music tile, the volume slider is gone (the volume keys already cover it), the focus ring follows the theme's accent colour, and the default accent is brighter.
- Motor toggle and vibration strength. The OSD's new Motor toggle is
the master vibration switch for the whole device — game rumble, the sleep
and wake pulses and the new shutdown-complete tap. Vibration strength
(
Light/Normal/Strong) is in System settings, and haptic feedback is now on by default. - Smart Pro S firmware 1.0.2 is supported alongside 1.0.1 — see Getting Started.
- Game art style and type. Appearance gains
Game art style (
Thumbnailor a full-heightBackgroundthat fades into the list) and Game art type (Mix,ScreenshotorBox art). The Artwork Manager now saves all three images per game from a single ScreenScraper fetch. - Theme colour opacity. Main color, Primary accent and
Secondary accent each have an opacity setting from
10%to100%; below100%the pills and accents turn translucent and show the wallpaper through them. - Show search hint setting to hide the START search hint on the main menu, and Show game art is renamed Game art visible and now leads the game art group.
- Nintendo 64 video plugin. Pick Rice or GLideN64 system-wide or per game. Rice is much lighter to run and is now the default on the Brick, Brick Pro and Smart Pro; the Smart Pro S keeps GLideN64. Each plugin shows only its own option sections. See Nintendo 64 → Video plugin.
- Faster app transitions and startup. A short CPU boost around app hand-off, quicker screen clears and mixer setup make moving between the launcher, Tools and games noticeably snappier.
Fixes¶
- Music: the background service was hardened after review. Powering on restores the last track paused instead of auto-playing, the app stays usable if the service is unreachable, launching a standalone emulator no longer interrupts playback, shutting down with a stalled radio stream completes promptly, and the OSD widget idles at near-zero CPU.
- Sleep: Brick Pro deep sleep now pauses stick polling and wakes again reliably.
- Emulation: turbo fire works, and FBNeo's error screen no longer wedges the emulator.
- In-game menu: the save/load slot picker is vertically centred and its arrows render properly instead of as boxes.
- Wi-Fi: a failed connection shows a retry dialog, and rejected passwords are no longer saved.
- Device Sync: FAT32 timestamp rounding no longer causes unchanged files to be copied again.
- OSD: the Smart Pro S OSD works from a FAT32 card, its rumble pulses use the motor's PWM level, and the Brick Pro grid is centred.
- UI: search results and folder art fixes, and the selection pill glide honours Show menu animations.
- Video: an SDL initialisation failure is logged and falls back to software rendering instead of crashing.
- Desktop: the Linux AppImage no longer bundles the host's graphics driver libraries and ships its own libsqlite3.
- Bluetooth: the stock-stack backup archive is no longer kept, and leftovers are removed on update.
Existing game art
Releases up to v1.9.0 saved only the Mix image, so the new Screenshot and Box art types fall back to it and the Background style shows nothing for art fetched back then. To get the extra images for an existing library, open Artwork Manager → Settings → Reset artwork, then queue your systems again. See Appearance → Game art type.
Earlier releases¶
Notes for v1.9.0 and older are on the GitHub releases page.