Nintendo 64¶
Nintendo 64 games run on a bundled standalone Mupen64Plus emulator. Put
your ROMs in Roms/Nintendo 64 (N64)/.
High-resolution texture packs¶
Rice-format texture packs are supported (with limitations due to 1 GB RAM):
- Place the pack in
Roms/Nintendo 64 (N64)/.hires_texture/<ROM NAME>/, where<ROM NAME>is the ROM's internal header name (e.g.MARIOKART64), not its filename. To find it, run the game once and look for theCore: Name:line in.userdata/<platform>/logs/N64.txt. - On the game's first launch the pack is converted into a cache in
Roms/Nintendo 64 (N64)/.cache/with an on-screen progress display — large packs take several minutes and need extra free space on the SD card (e.g. a 2.6 GB pack produces a ~450 MB cache). - Later launches load straight from the cache and start fast.
Netplay¶
Nintendo 64 Netplay supports up to 4 players.
Player count depends on the device's GPU
N64 renders a separate split-screen viewport per player, so 3–4 players need a Smart Pro S on every seat. On the Smart Pro / Brick / Brick Pro the GPU can't hold full speed past a 2-way split, so N64 netplay there is limited to 2 players (as host or joiner).