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Nintendo 64

Nintendo 64 games run on the bundled Mupen64Plus-Next core.

Mupen64Plus-Next
Folder Roms/Nintendo 64 (N64)/
BIOS Not needed
File types n64 z64 v64 (also inside a zip or 7z)

Controls

Super Mario 64 on the Fold's cover screen, with the Nintendo 64 pad: A, B, the yellow C buttons and Z

The Nintendo 64 maps a controller by the printed letter, like every Nintendo console: the button printed A is the N64's A.

Controller Nintendo 64
A, B A, B
X C-Left
Y C-Down
L1, R1 L, R
L2 Z
START START
Left stick Analog stick
Right stick The C buttons
R2, SELECT Nothing
  • The on-screen pad draws A, B and a yellow C-button diamond, with Z on L2. It has no SELECT.
  • MENU, or SELECT + START, still opens the in-game menu.
  • Controller Layout in Options → Console Settings names your controller's letters if it is read wrongly. Set it to the layout that isn't your controller's to swap A/B and X/Y; see Controls.

Rumble

The controller holds the Controller Pak (for saves) out of the box. To feel a game's rumble, set Player 1 Pak to rumble under Core settings → Pak/Controller Options, in Emulator Settings for the console or Game Settings for one game. The Rumble Pak takes the Controller Pak's place. Start the game again for the change to take effect. See Vibration.

Up to four players can play, each on their own controller; see Local Multiplayer. Each player has their own setting, from Player 1 Pak to Player 4 Pak. Only games that support the Rumble Pak rumble, such as Super Smash Bros. Mario Kart 64 doesn't.

Settings

  • Video uses the GLideN64 plugin. With Graphics API set to Vulkan, it switches to the paraLLEl plugins: more accurate, and heavier. See Graphics API.
  • Many video options, such as the resolution, only take effect when a game starts. They are in Emulator Settings, not in the in-game Core Options.