Skip to content

Artwork Manager

Tools → Artwork Manager fetches screenshots and box art for your ROMs in bulk.

Artwork Manager

Library

The Library lists every system with its artwork coverage (games with art / total games).

Artwork Manager Library

A system is any folder directly under Roms whose name ends in a tag in parentheses, for example Virtual Boy (VB). The tag picks the system. A folder marked Unsupported has a tag ScreenScraper has no system for, so you can rename it.

Button What it does
A Open Drill into a system to queue individual games
Y Queue All Queue every missing artwork in the selected system
B Back Go back
More detail: how systems and games are matched

System tags. The tag picks the ScreenScraper system; the folder name before it is only a label. Common tags and their aliases (SNES/SFC, PSX/PS1, TG16/PCE, SS/SATURN, …) are recognised. A folder whose tag ScreenScraper has no system for still appears, marked Unsupported, so you can rename it rather than wonder why it is missing. Empty folders are skipped.

Sega and arcade. The Sega MD and GPGX tags cover several systems, so each game there is matched by its file extension instead:

Extension Matched as
.sms Master System
.gg Game Gear
.sg SG-1000
.chd, .cue, .m3u, .iso (CD images) Sega CD
everything else Mega Drive / Genesis

Keeping all your Sega games under (GPGX) folders therefore scrapes correctly without renaming anything. Likewise the Naomi and Atomiswave zips in the DC folder are matched as Arcade sets by their short zip name, the same way FBN games are.

What counts as a game. Inside a system folder the scanner sees exactly what the game list shows:

  • Every file that is not hidden counts as a game, whatever its extension.
  • Sub-folders are searched too.
  • A multi-disc folder that holds a .cue or .m3u named after the folder counts as one game.
  • A game you have renamed (with Rename Rom in its context menu) is listed under its new name, just like on the main game list.

Art for a game in a sub-folder lands in that sub-folder's .media. A multi-disc folder's art lands next to the folder.

Queue games in a system

Opening a system lists its games with the artwork already on the card for each one:

Status Meaning
Done Both the screenshot and the box art are present
No screenshot / No box art Only one of the two is there (ScreenScraper had no such image)
(nothing) No art yet. Once queued, it shows its live status (Queued, Downloading…, Done, Not Found, …)

In the game list:

Button What it does
A Queue Queue just the highlighted game. This re-fetches even if it already has art, so use it to fill in a missing screenshot or box art, or replace a bad match, for one game
Y Queue All Queue every game in the system that has no art yet
B Back Go back

Progress

Queued downloads run in the background. The Progress page shows what's being fetched. Art is placed alongside the ROMs, so it shows up in the game lists immediately.

Single game instead?

For one game, use Fetch Artwork in the game's context menu. No need to open the Artwork Manager at all.

What gets saved

Each fetch stores up to two images per game: the in-game screenshot and the box art. Each menu layout uses what it needs: the screenshot for List, Grid and Carousel, and both for Backdrop.

More detail

Both images come from a single set of ScreenScraper downloads and go inside the system's .media folder:

File Content
.media/screenshot/<game>.png the in-game screenshot
.media/boxart/<game>.png the box art

An image is skipped when ScreenScraper has none for the game. A game with no art at all gets a generated placeholder picture in the menus instead.

Art fetched by older releases

Releases up to v1.13.0 also made a Mix image (the screenshot with the box art and logo over it) at .media/<game>.png, and releases up to v1.9.0 made only the Mix. The menus no longer use it, and a game with only a Mix counts as having no art: queue it again to fetch the screenshot and box art.

Settings — reset

Artwork Manager Settings

Reset artwork deletes every fetched image (screenshot, box art and any old Mix) after a confirmation. The folder backgrounds bg.png and bglist.png are kept. It is refused while a queue is still running.

More detail

Reset covers the .media folder of every system folder under Roms. That includes systems the scraper does not recognise, folder games and leftovers from renamed ROMs.

Fixing one game? Don't reset everything

Reset artwork wipes the whole library. To redo the art for a single game (one whose status reads No screenshot or No box art, or that matched the wrong game), open its system from the Library, highlight it and press A. That re-fetches just that game and overwrites its images, without touching anything else.

Settings — your ScreenScraper account

Artwork comes from ScreenScraper. Fetching works without any account. But anonymous access shares a limited request budget: fine for a game here and there, slow going for a whole library.

Enter your own (free) ScreenScraper username and password here. Every fetch then runs on your account's allowance:

You get What it means
Higher rate limits Your account's own daily request quota, which for registered users is well above the shared anonymous budget
Live quota display Once logged in, the page shows Requests Today and Max Requests (your account's daily limit), fetched straight from your ScreenScraper account
Logout A logged-in page gains a Logout entry that clears the saved credentials from the device

Type both fields with the on-screen keyboard. The password is stored on the SD card and always displayed masked.