Netplay¶
NX Redux includes Netplay
for local wireless multiplayer. When a game supports it, the hint bar in
the game list shows Y NETPLAY:

Press Y to host or join over Wi-Fi or a hotspot hosted by one device. There
is no IP to type and no persistent toggle to remember to turn off. Save data
syncs automatically before the match starts.
Starting a session¶
- Both players pick the same game in their game list and press
Y. -
One player chooses Host Game, the other Join Game.

-
Both players choose how to connect: Hotspot (hosted by one device) or WiFi (the local network).

-
The joiner picks the host from the Select Host list. Devices find each other automatically.

-
Save data syncs, then the match starts.
Supported systems¶
Netplay works only on the cores below. The Y NETPLAY hint appears only for
games in these Roms folders. Systems not in the table (Nintendo DS, Virtual
Boy, Neo Geo Pocket, the Atari and Commodore machines, and so on) have no
netplay.
| System | Roms folder |
Core | Netplay type |
|---|---|---|---|
| Game Boy | Game Boy (GB) |
gambatte | GB Link — link cable games (Pokémon trades and battles, etc.) |
| Game Boy Color | Game Boy Color (GBC) |
gambatte | GB Link — link cable games |
| Game Boy Advance | Game Boy Advance (GBA) |
gpSP | GBA Link — wireless adapter and link cable games |
| Nintendo ES | Nintendo ES (FC) |
FCEUmm | Lockstep |
| Famicom Disk System | Famicom Disk System (FDS) |
FCEUmm | Lockstep |
| Super Nintendo ES | Super Nintendo ES (SFC) |
Snes9x | Lockstep |
| Super Nintendo ES | Super Nintendo ES (SUPA) |
Mednafen Supafaust | Lockstep |
| Sega SG-1000 | Sega SG-1000 (SG1000) |
PicoDrive | Lockstep |
| Sega Master System | Sega Master System (SMS) |
PicoDrive | Lockstep |
| Sega Game Gear | Sega Game Gear (GG) |
PicoDrive | Lockstep |
| Sega Genesis | Sega Genesis (MD) |
PicoDrive | Lockstep |
| Sega CD | Sega CD (SEGACD) |
PicoDrive | Lockstep |
| Sega 32X | Sega 32X (32X) |
PicoDrive | Lockstep |
| Sega (Genesis Plus GX) | Sega … (GPGX) folders |
Genesis Plus GX | Lockstep |
| Sony PlayStation | Sony PlayStation (PS) |
PCSX-ReARMed | Lockstep |
| Arcade | Arcade (FBN) |
FBNeo | Lockstep |
| Nintendo 64 | Nintendo 64 (N64) |
Mupen64Plus (standalone) | Up to 4 players, device-dependent (details) |
| Sega Dreamcast | DreamCast (DC) |
Flycast | GGPO rollback, 2 players (details) |
Both players must use the same system folder (and so the same core) for the same game.
| Netplay type | What it means |
|---|---|
| Lockstep | Both devices run the same game and swap controller input every frame. Suits games with a built-in multiplayer mode. |
| GGPO (Dreamcast) | Rollback netplay. Stays responsive over Wi-Fi. |
| GB Link / GBA Link | Emulates the link cable (and, for GBA, the wireless adapter). Trading and versus battles in single-player cartridges work between two devices. |
Game Boy Advance: use the GBA folder, not MGBA
Only gpSP in Game Boy Advance (GBA) supports netplay. A GBA game in
Game Boy Advance (MGBA) (the mGBA core) shows no Y NETPLAY hint and
cannot host or join. Move it to Game Boy Advance (GBA) to play over link.
The same applies to Super Game Boy (SGB), which also runs on mGBA. Put
Game Boy games in Game Boy (GB) / Game Boy Color (GBC) for link play.
More detail
- Lockstep is classic frame-synchronised netplay.
- GGPO keeps things responsive because each device runs ahead on its own input and quietly corrects when the other player's input arrives.
- NX Redux ships two Game Boy Advance cores in two
Romsfolders: gpSP inGame Boy Advance (GBA)and mGBA inGame Boy Advance (MGBA).
Different versions of one game¶
You can join a host running a sister version of your game, such as Pokémon FireRed and LeafGreen. The joiner is asked first:
The host is running Pokemon - LeafGreen
You are running Pokemon - FireRed
Join anyway?
Press A to join or B to go back to the host list. On a Hotspot join
the same question appears while connecting.
Only confirm when you know the two games link
The wizard cannot tell a sister version from a genuinely different game. A real mismatch fails inside the game, not in the wizard.
More detail
- The join step checks that both devices run the same game by comparing
the ROM file names. It ignores case, punctuation and anything in
brackets, so
Pokemon - FireRed (USA).gbapairs withpokemon_firered.gbawithout any renaming. - Two versions of a game have different names: Pokémon FireRed and LeafGreen, Ruby and Sapphire, Gold and Silver. Those link fine on real hardware, so picking such a host is allowed.
- Both devices must run an NX Redux build that includes this prompt. An older host still answers "The host is running a different game." and the join is refused.
Saves¶
A netplay session never overwrites your own save file.
| Netplay type | Whose save is used |
|---|---|
| Lockstep cores and Sega Dreamcast | The host brings the save. Both devices start from the host's progress. |
| GB Link and GBA Link | Nothing is copied. Each device keeps and plays on its own save. |
Give each device its own save
Two Pokémon games with identical saves share a Trainer ID and refuse to trade.
More detail
- Lockstep and Dreamcast: at the start the host's save is copied to the
joiner. The host plays on its real save as usual. The joiner plays on
that copy in a scratch area, and its own save in
Saves/is left exactly as it was. - The copy matters because some of these cores (the Sega and PlayStation ones) keep battery saves outside the shared game state. Without it the two devices could drift out of sync.
- On Dreamcast the host's save includes the memory card and console settings, and both devices agree on a BIOS. See Dreamcast → Netplay.
- GB Link and GBA Link: link-cable play needs each device to keep its own save.
During a session¶
Save states, fast-forward, rewind and reset are turned off during a session to protect the connection.
Pressing MENU doesn't open the full in-game menu. It asks Leave netplay?:
| Button | What it does |
|---|---|
B Continue |
Goes back to the game |
A Leave |
Ends the session and returns you to the game list |
- On most systems both players pause while the question is open, with no time limit.
- After one player leaves a Lockstep game, the other can keep playing on their own.
- On Dreamcast the other player's game waits for you. The question counts down and you leave automatically after 20 seconds. The other player sees Netplay ended right away.